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Paradise Killer Review

Stop me if you’ve heard this one before: Lady Love Dies, the “investigation freak” of Paradise, has been brought out of her 3-million-day exile for the end of the island’s 24th cycle, her tryst with a demon forgiven in exchange for her solving the murder of the Council that, until last night, oversaw everything. Their eternal quest to summon the gods has been undone by what might or might not be a vast conspiracy, and a clear suspect has emerged: a demon-possessed slave citizen with a history of crime and a stomach full of Council blood. It’s up to you to uncover the truth of what happened–or, at least, a version of events that you’re satisfied with, one that’s close enough to the truth–and pass judgment at trial, so that Paradise can end and the next cycle can begin.

Paradise Killer is a detective game like no other, an excellent, bizarre, and utterly singular take on the adventure game. It lets you loose on its island setting, leaving it up to you the order in which you question potential witnesses, where you’ll explore, and just how much you’ll uncover. Structurally, it’s reminiscent of The Legend of Zelda: Breath of the Wild–it’s got that same freewheeling sense of adventure, where every mountain peak has allure, and every fresh new discovery feels earned. You can start the final trial at any time and lay out your evidence, solving the island’s numerous mysteries and sentencing the accused to death. It’s possible to return to the judge with very little evidence and only a thin understanding of what happened, or you can really do a thorough examination of the island and its remaining inhabitants.

The island, too, is dying. Its citizens (humans abducted from the “real world”) have been ritualistically slaughtered, its services slowed and shuttered, its streets abandoned as the architect of Paradise brags that the next island will finally achieve perfection. The only characters left behind are all potential candidates for Council seats and must all be considered suspects.

This is a game that explores some huge themes, including the eternal human drive for perfection, the nature of justice, and how personal concepts of “truth” can vary Come from Sports betting site VPbet . It’s also a game where one of the characters is a skeleton bartender whose bones have been dyed red by love. Another is a goat-headed soldier who has become the island’s premier icon of beauty and has reskilled as a trader of secrets. There’s a lot going on in Paradise Killer, and all of it is utterly unique, strange, and brilliant.

It’s an adventure game set across a single, sprawling location, one that you’ll get to know intimately. Lady Love Dies initially sets out to investigate the murder of the Council, the overseers of Paradise and the arbiters of its twin missions of perfection and holiness, but the deeper you dive, the more mysteries pop up. Gathering evidence means talking to every remaining islander–each of whom performs a special task in Paradise–to gather motives, alibis, and leads, while also examining the island from top to bottom for clues.

These interviews are simple–they play out like a visual novel as you select conversation items from a menu and make occasional dialogue choices that don’t seem to have much impact on each discussion’s result. But it’s important that you really pay attention to what each witness says–while evidence will be logged, your investment in the case, and your eventual picture of how the trial should play out will depend on how well you get to know each character. There’s little voice acting, but each character has slogans they’ll call out during conversation in classic video game fashion. This can grate over time, but thankfully they can be turned off.

The dialogue in Paradise Killer is excellent. The game has the confidence to repeatedly hurl strange facts about Paradise and its people, and you’ll soon learn which jargon and exposition is important for the plot and which pieces are just worldbuilding. For all the game’s wild fantasy elements, its characters are grounded in relatable situations and emotions. Beneath all their pomp and circumstance, they fall in love (or lust), resent their positions in society, strive for greatness, and gossip about one another. The 2D character art is fantastic, too–each character’s visual design ties into their backstory, which helps you to keep track of each character’s history and everything you’ve learned about them. There are, unfortunately, numerous grammar issues in the script–including a lot of misplaced apostrophes–but the writing is otherwise superb.

These characters have literal millennia of backstory and history with one another, as well as their own evolving relationships with Lady Love Dies that can be improved by talking to them regularly, which can lead to extra information coming to light. The game does an astonishing job of conveying all of this without bogging you down in excessive lore, with clear characterization shining through. The leads built up on top of revelations, plot development, and incidental details about the system of seeking paradise the game’s cast has subscribed to, and I was routinely amazed at how easy it was to follow.

There’s a natural flow to progression. The game’s pacing is astonishing–across the 15 hours I played the game, I never felt lost or unclear about what I could do next. There are always clear objectives: Explore an area you have not visited yet; revisit a witness for new testimony; search for a specific clue that you’re tracking in the “notes” section of the pause screen; find the high ground and hunt down more of the “blood crystal” currency scattered around the island. You’re accompanied by LLD’s “Starlight” computer system, which can automatically analyze DNA samples, hack computers, and gather useful information, and everything you find is gathered in the pause menu. Toward the end of the game I spent a solid half-hour poring over the evidence I had gathered, connecting all the dots in my head, making sure that I had a good picture of what happened. Paradise Killer manages to be both complex and clear at the same time, weaving an intricate series of motives and alibis without ever overwhelming you.

The island is large, with plenty of hidden treasures and clues to dig up if you’re willing to put the time in. While I often struggle in games to learn large maps, I found that the layout of Paradise Killer made it easy to figure out where each location was in relation to every other site. It didn’t take long for me to learn the game’s major visual landmarks, and there’s a natural flow and clear delineation to each area. The citizen housing is made up of packed apartment blocks, high-rises that house optional collectibles and a sewer system worth exploring; the industrial and farm areas contain simple puzzles to solve for clues and a mess of walkways to move through; the council building and homes of the suspects are resplendent in purples and golds, adorned with weird structures and art. To really understand the case, you’ll have to be extremely thorough, going over every inch of the island and keeping track of everything you find. Often a discovery will only pay off hours later, and what seem like minor leads can lead to major revelations.

The game is full of potent imagery, rendered in the game’s distinctive visual style–think a PS2 cult classic, charming, slightly janky and weird, updated to look as good by modern standards as it does in your memory. It’s visually fantastic, despite some simplistic textures and (on Switch) minor pop-up issues. There’s something primal and disturbing about Paradise, and the game’s visual design perfectly complements its narrative. This is a paradise that is stained with blood, where baroque tributes to the gods tower over buildings, where the bland homes and businesses of its citizens clash against the gaudy excesses of the island’s art pieces, and one which has allowed a single drink company to claim a monopoly on every vending machine. It’s a complex place, and this comes through in the game’s design. Exploring the island from top to bottom is a pleasure–there’s a real sense that you’ve done good detective work, and the game rewards thoroughness not only with evidence, but with bountiful Easter eggs and amazing, strange sights to take in. It’s also a beautifully melancholy experience–you never lose sight of the fact that the island will be destroyed when your investigation ends, that all of this only exists until your case wraps, and the inherent tragedy in that.

The mysteries at the heart of it all are tremendous, with twists and turns coming up organically as you play through and gather new evidence. This isn’t like Phoenix Wright, where the truth gets told through a series of revelations in the final court case. Instead, all the major reveals came during my search, and only because I put the work in to uncover them. It’s entirely possible to start the game’s finale without uncovering all the facts, but I found that I was enjoying my search so much that I refused to stop until there were no “notes” left in the pause screen, and I had, as far as I could tell, explored every avenue.

By the time of the final trial, the game had me in a fascinating headspace–I felt 90% confident that I knew what had happened, but as I went to present my evidence, it became clear that there was a big difference between the truth of the evidence and what true justice, and fair punishment, would look like. While not every piece of evidence I found came up in the trial, it all mattered for the conclusions I reached and how I felt about the case as the credits rolled.

Without saying too much, the final hour made me look inward and reflect on what I believe about justice, far more than I thought a game that lets you flirt with a character named “Doctor Disco Jazz” could. And it does it all without ever judging you for the conclusions you reach or the decisions you make, and without employing any direct mechanics tied to morality. The game doesn’t have multiple endings, per se, but you must live with the outcome of the trial and whether you believe you found everything and made the right calls. Playing through the final trial several times revealed that, even with all the facts laid out, there’s the potential for more than one truth–and depending on what you find, multiple people can potentially be found guilty of the same crime.

Paradise Killer is a singular, exemplary experience. It’s a detective game that feels like real detective work in a way few games do, and it makes its extremely complex worldbuilding feel effortless. I put off the final trial for as long as I can not only because I wanted all the evidence I could find, but because I did not want to leave the island or the game. Paradise might have been killed, but when you’re deep into untangling the game’s conspiracies, it feels very much alive.

New Xbox Store Sales Bring Huge Discounts On Capcom Games And Farming Sims

The Xbox Store is holding another pair of sales this week: a Capcom promotion and another focusing on life on the farmCome from Sports betting site VPbet. Together those sales offer some steep discounts on Xbox Series X and Xbox One games. The featured titles run the gamut from tense Resident Evil games to chill farming vibes. Both sales run through March 29.

The Capcom sale has loads of big games on sale including Devil May Cry 5, Resident Evil 3, and the Mega Man Zero/ZX Collection for $20 apiece. The Resident Evil 2 remake is marked down even further at $16, and Resident Evil 7 is down to $10. Older Resident Evil games and DLC are discounted as well. Plus, if you’re looking to fill your back catalog, the Capcom sale features plenty of backwards-compatible Xbox 360 games for cheap.

Best Xbox deals this week

  • Astroneer — $15 ($30)
  • Cities: Skylines — $10 ($40)
  • Devil May Cry 5 — $20 ($25)
  • Don’t Starve Together — $6 ($15)
  • Farming Simulator 19 — $20 ($30)
  • Forager — $14 ($20)
  • Graveyard Keeper — $8 ($15)
  • Harvest Moon: Light of Hope SE Complete — $15 ($30)
  • Harvest Moon: Mad Dash — $10 ($20)
  • Marvel vs Capcom Infinite — $10 ($40)
  • Mega Man 11 — $15 ($30)
  • Mega Man 30th Anniversary Bundle — $40 ($60)
  • Mega Man Zero/ZX Collection — $20 ($30)
  • Moonlighter — $6 ($20)
  • Ooblets (game preview) — $20 ($25)
  • Professional Farmer 2017 — $6 ($20)
  • Resident Evil 2 remake — $16 ($40)
  • Resident Evil 3 remake — $20 ($60)
  • Resident Evil 4 — $8 ($20)
  • Resident Evil 5 — $8 ($20)
  • Resident Evil 6 — $8 ($20)
  • Resident Evil 7 — $10 ($20)
  • Slime Rancher — $6 ($20)
  • Stardew Valley — $9 ($15)

Meanwhile, the Farming sale has loads of discounts on relaxing farming sims like Stardew Valley ($9), Ooblets ($20), and Farming Simulator 19 ($20). But it also bends the definition of a farming sim slightly with games focused on resource management systems, such as Astroneer ($15), Cities Skylines ($10), and Don’t Starve Together ($6). All in all you’ve got plenty of options to start your career as a virtual caretaker.

If you have an Xbox Game Pass subscription, a number of the games featured in the sale are included in the Game Pass library. Resident Evil 7, MvC Infinite, Astroneer, Cities: Skyline, and others are available with a Game Pass subscription. And right now, you can get your first month of Xbox Game Pass Ultimate for only $1.

More Gaming, Tech, and Entertainment Deals & Preorders

  • Amazon-Exclusive Pokemon TCG Holiday Premium Collection Gets Big Discount
  • DualSense PS5 Controllers Get Big Discounts – New Chroma Model For Only $54 At Amazon
  • Woot Has Over 40 Nintendo Switch Game Deals, Including Many Of The Best Exclusives And Rare Finds
  • The Minecraft Creeper Mini Fridge Is On Sale For Only $29 At Walmart
  • The Legend Of Zelda Metal Puzzles Restocked At Amazon – Still On Sale For Only $15
  • Demon Slayer Blu-Rays Steeply Discounted At Amazon – Swordsmith Village Arc Launched Today
  • Indiana Jones And The Great Circle Collector's Edition Up For Preorder At Amazon
  • Get Dark Souls Board Game For Only $51 And Roleplaying Sourcebook For $30

TODOS los tesoros perdidos en el tiempo en Dragon Age- The Veilguard y localización

Estas son las ubicaciones de todos los tesoros perdidos en el tiempo en Dragon Age: The Veilguard. Localiza estos cofres para encontrar las piezas de equipo de mayor rareza y con efectos únicos.

Los tesoros perdidos en el tiempo son una serie de cofres especiales que podrás encontrar mientras exploras las distintas zonas de Dragon Age: The Veilguard. Estos cofres suelen encontrarse en zonas más bien inaccesibles o al final de misiones secundarias más complicadas de lo normal. Todos se encuentran tras condiciones especiales, como puedes imaginar y contienen piezas de equipo de categoría Singular, la mayor rareza que puede tener un objeto. Cada pieza tiene un aspecto y características únicas que incluyen, por norma general, un efecto especial muy potente pero alguna desventaja para compensarlo.

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Ten en cuenta que el contenido de estos cofres será distinto en función de tu clase. Si eres un guerrero, por ejemplo; irás encontrando armaduras de tu clase, espadas y escudos. Por supuesto, puede haber algunas piezas comunes a todas las clases.

Índice
1. Tesoros perdidos en el tiempo en La Encrucijada
2. Tesoros perdidos en el tiempo en Treviso
3. Tesoros perdidos en el tiempo en el Bosque de Arlathan
4. Tesoros perdidos en el tiempo en la Costa de Rivain
5. Tesoros perdidos en el tiempo en los Pantanos de Hossberg
6. Tesoros perdidos en el tiempo en las Salas de la necrópolis
7. Tesoros perdidos en el tiempo en los Caminos de las profundidades
8. Tesoros perdidos en el tiempo en la Ciudad Portuaria
9. Tesoros perdidos en Isana Negat
10. Tesoros perdidos en la Mansión Rejoscuro

Tesoros perdidos en el tiempo en La Encrucijada

Tesoro perdido #1 en La Encrucijada

Está en la sala donde derrotas a la Traición de Felassan durante El corazón de la corrupción, es imposible no verlo.

Tesoro perdido #2 en La Encrucijada

Este tesoro está en las Cimas de Athim, en la zona norte de La Encrucijada. Llegarás a este lugar al avanzar en la historia. Puedes ver la ubicación bajo estas líneas.

Se llega sin más por el camino suroeste de la zona, subiendo por las plataformas y yendo al este. La trampa es que, para abrirlo, debes eliminar a 50 engendros tenebrosos y debe ser en esta zona. La manera más fácil de hacerlo es matar a todos los que puedas, guardar la partida y cargar. Los enemigos reaparecerán y contarán los eliminados previamente, hasta que juntes 50 y abras el cofre.

Tesoro perdido #3 en La Encrucijada

Este tesoro está al final del camino tras la Puerta de las Esperanzas marchitas.

Conseguirás la esencia de adalid en los Pantanos de Hossberg. El adalid se encuentra en la ciénaga este, en la parte nordeste del pantano.

Tesoro perdido #4 en La Encrucijada

Este tesoro se consigue en la zona de la Puerta de los Reflejos pálidos.

La esencia se consigue en los Pantanos de Hossberg, en la zona sur-suroeste (la playa). Verás el quiste de corrupción sin problemas junto a un torreón derruido. El tesoro está en la zona oeste.

Tesoro perdido #5 en La Encrucijada

Se consigue al final de El corazón de la corrupción. Después de derrotar al jefe, cruza la puerta que tendrás delante y estará en la plataforma.

Tesoro perdido #6 en La Encrucijada

Para conseguir este tesoro debes llegar al Nido de los antiguos. Esta zona solamente estará disponible si llegas hasta el final de Arrepentimientos del Lobo Terrible. Cuando acabe, salta al foso y busca la salida sudeste. El tesoro estará después de la escalera de mano.

Tesoros perdidos en el tiempo en Treviso

Hay 2 tesoros perdidos en el tiempo en la ciudad de Treviso.

Tesoro perdido #1 en Treviso

Para llegar al primero, después de completar Mar de sangre, vuelve a Treviso y ve a la zona al este del mercado. Ligeramente al este del primer cofre (cerca de la baliza de viaje rápido) que tienes marcado bajo estas líneas, en el minimapa verás una escalera de mano, una celosía por la que puedes subir.

Esa celosía te dejará frente a una escalera de mano que te lleva a una terraza con unas cajas en una esquina. Desde ellas puedes saltar a la cornisa de enfrente y mirar a la derecha. Verás que puedes pasar por encima de la barandilla para saltar al tejado, hazlo.

Al doblar la esquina verás que puedes entrar al edificio por una ventana. Dentro, avanza por la izquierda hasta ver unas estanterías con las que puedes interactuar. El camino se despejará y podrás salir hasta el balcón, donde está el cofre.

Tesoro perdido #2 en Treviso

Este tesoro está en la zona del jardín de la parte nordeste de Treviso. Esta sección estará disponible al llegar a Completando la guardia del Velo si escogiste salvar Minrathous en la misión anterior. En caso contrario, es posible que tengas que esperar un rato para poder acceder a esta sección.

Lo primero que debes hacer es fijarte en que hay tres estatuas con palancas en la parte oeste, noroeste y nordeste. También hay unas manivelas en los tres pedestales del centro y frente al rastrillo de la parte este del jardín. Empieza por ir a la estatua oeste y usa el poder de Lucanis para que aparezca otra estatua señalando en una dirección. Tienes que girar la estatua de al lado para que mire en esa misma dirección.

Las tres estatuas con palanca tienen un nodo demoníaco al lado que puedes activar para ver en qué dirección deben apuntar, así que empieza por ahí. Después ve al pedestal de la parte norte. Puedes subirte con otro orbe. Activa esa manivela y luego las dos del centro, esto levantará el rastrillo al este, donde hay otra estatua con palanca con su correspondiente orbe que hace aparecer una estatua que señala en la dirección en la que debe mirar.

Esto levantará la reja norte y podrás llegar al cofre.Come from Online Betting Site

Tesoros perdidos en el tiempo en el Bosque de Arlathan

Hay 2 tesoros perdidos en el tiempo en la zona del Bosque de Arlathan (3, pero uno no entra en el conteo del mapa).

Tesoro perdido #1 en el Bosque de Arlathan

Este tesoro requiere que antes hayas completado Cómo entrenar a un grifo para así poder ir a la zona nordeste del Bosque de Arlathan, donde está el cofre.

Desde el punto en que terminas la misión de Davrin, sube las escaleras a la derecha de la baliza (es la única de la zona) y gira a la izquierda. Darás con una reja con una palanca en el lado derecho, actívala.

Cruza el tronco y usa el cristal de la barrera para activar el del rayo del otro lado. Debes apuntar hacia el sur, a una base sobre una columna de piedra.

Ahora debes ir al punto que señalamos bajo estas líneas. Es una plataforma a la que podrás subir moviendo unas rocas con el poder de Harding. Desde el acantilado, mirando al norte, podrás mover otras rocas en la pared y pasar a la plataforma de al lado.

Verás un cofre, un rayo mágico desactivado y, si te acercas al borde, un rayo mágico que apunta a una pared. Baja y enfócalo al rayo desactivado, verás que hay una base de energía en la pared que activará el de arriba. Vuelve a subir y muévelo hasta una base de energía hacia la derecha, abajo, cerca del agua.

Si vas a ese punto verás que has activado otro rayo, apúntalo a una de las bases de la isla central.

Al lado del rayo hay una estatua y unas esporas venenosas. Entre las cajas hay un cristal de energía, ponlo en la base junto al rayo que acabas de usar y regresa al rayo anterior para enfocarlo a una última base sobre una columna, en la isla central.

Esto activará un puente a la isla central donde, tras derrotar a un miniboss, podrás abrir el tesoro perdido en el tiempo.

Tesoro perdido #2 en el Bosque de Arlathan

Este tesoro está al norte del anterior y es bastante sencillo de conseguir. Empieza por ir hacia el norte-noroeste desde la zona de la isla del huracán, donde estaba el cofre anterior. Desde ahí ve al oeste hasta dar con una baliza.

Junto a la baliza hay un muro con corrupción. Si te fijas, justo a la izquierda hay un callejón por el que puedes pasar con el poder de Harding hasta un patio lleno de ruina y engendros tenebrosos (por cierto, el quiste gordo de este patio esconde al adalid con la esencia de la Puerta de la gloria desvaída). Una vez hayas eliminado a todos los enemigos y despejes la zona de ruina, ve a una de las esquinas para encontrar más piedras que puedes levantar.

Ahora no tienes más que subir por ahí, despejar otros quistes de corrupción y localizarás el cofre.

Tesoro perdido #3 en el Bosque de Arlathan

Este tesoro está en la cámara al final de Abatir al colmillo abrasador.

Tesoros perdidos en el tiempo en la Costa de Rivain

Hay 3 tesoros perdidos en el tiempo en la Costa de Rivain

Tesoro perdido #1 en la Costa de Rivain

Es uno de los tesoros en la cámara del tesoro al final de La cámara de los guardas.

Tesoro perdido #2 en la Costa de Rivain

Se encuentra en la cámara al final de Tesoro en la montaña Faucescualo.

Tesoro perdido #3 en la Costa de Rivain

Se encuentra en la cámara al final de Los muertos cuentan historias.

Tesoros perdidos en el tiempo en los Pantanos de Hossberg

Hay 2 tesoros perdidos en el tiempo en la zona de los Pantanos de Hossberg:

Tesoro perdido #1 en los Pantanos de Hossberg

El primero de los tesoros perdidos está en la ciénaga más al sur de la región.

Tienes que romper el quiste de corrupción y derrotar al adalid para poder abrirlo.

Tesoro perdido #2 en los Pantanos de Hossberg

Este tesoro está en un recoveco de la parte sudeste de la ciénaga este. Solamente podrás acceder a este sitio tras completar Algo se acerca.

Tesoros perdidos en el tiempo en las Salas de la necrópolis

Hay 1 tesoro perdido en el tiempo en las Salas de la necrópolis:

Tesoro perdido #1 en las Salas de la necrópolis

Encontrarás este tesoro en la cámara final al acabar La cumbre de sus semejantes. Está en una de las habitaciones laterales de la cámara.

Búscalo en el hueco más al sur de la sala.

Tesoros perdidos en el tiempo en los Caminos de las profundidades

Hay 1 tesoro perdido en los Caminos de las profundidades, una zona a la que solamente podrás llegar durante La roca de la espera.

Tesoro perdido #1 en los Caminos de las profundidades

El tesoro se encuentra después de bajar en el ascensor. En el “puente” que lleva al portón, mira a la derecha de las rocas apiladas y verás una escalera de mano que desciende.

Baja y sigue el camino hasta el fondo, por las tablas, hasta el cofre.

Tesoros perdidos en el tiempo en la Ciudad Portuaria

Hay 2 tesoros perdidos en la Ciudad Portuaria.

Tesoro perdido #1 en la Ciudad Portuaria

Se trata del tesoro perdido de las Catacumbas, en la zona central del mapa y que aparecerá marcado a medida que completes secundarias. Tienes que avanzar hasta completar Desesperación en Ciudad Portuaria para llegar a la plataforma donde está. El cofre estará en la zona donde terminas la secundaria, es imposible pasarlo por alto.

Tesoros perdidos en Isana Negat

Isana Negat es una zona que solamente podrás explorar durante El corazón del titán.

Tesoro perdido #1 en Isana Negat

Este tesoro está en la mina de lirio. Avanza hasta que tengas que bajar una escalera de mano con un ataque a distancia, sube trepa por el saliente a tu derecha y antes del puente roto, mira al norte para ver una plataforma con un brasero por debajo de tu posición. Puedes llegar a ella de un salto.

Una vez ahí, cruza el tronco y la grieta y gira a la izquierda para encontrar el tesoro.

Tesoros perdidos en la Mansión Rejoscuro

Este tesoro solamente puede conseguirse durante El sacrificio de las almas.

Tesoro perdido #1 en la Mansión Rejoscuro

Avanza hasta que Manfred abra el muro junto al tapiz rojo y ve hacia la parte más al norte del túnel, ignorando el marcador.

Encontrarás el cofre y podrás abrirlo sin más problemas.

Wolverine Might Finally Do Something He's Never Done In A Movie For Deadpool 3

Deadpool 3–or Deadpool and Wolverine if you’re going by the film’s official title–will finally see Marvel’s favorite mutant suited up in a costume straight out of the comic books, and according to some leaked promotional images, it looks like he’ll also finally be donning the signature cowl of the fan-favorite character.

While images of Wolverine actor Hugh Jackman were revealed several months ago, he wasn’t seen wearing a mask in those images. The recent “Marvel Messiah” trailer for Deadpool and Wolverine only hinted at Logan’s appearance–presumably before he turns Deadpool into a human kebab–but photos of promotional items from the recent CinemaCon trade expo have shown off Wolverine fully suited up and ready to rumble.

Xbox Creator Reveals Jurassic World Began As A Pitch For A Video Game

The creator of the Xbox has shared a fascinating behind-the-scenes story about how the Jurassic Park film series actually began as a pitch for a video game.

In a Twitter thread, Seamus Blackley said in 2012 he left his job at the Creative Arts Agency to work with director Steven Spielberg on a new Jurassic Park video game. Blackley came up with a story and design elements for the game, and a trailer was produced. After a change in management at Jurassic movie studio Universal, this game became a film–Jurassic World.

Blackley said he was hoping for the game to make up for the Jurassic Park game he made in 1998, Trespasser, which he described as a poorly received “skid mark.”

After leaving CAA and starting a new company that helped games get financed, this is where he met Spielberg. “One day I get a call from some guys at Universal. ‘Steven was thinking of restarting the [Jurassic Park] franchise, and we thought it should relaunch with a new Trespasser,'” Blackley recalled.

After this, Blackley got a call from Kathleen Kennedy–a co-founder of Jurassic Park studio Amblin Entertainment–who informed him he should write a story and gameplay pitch for a new Jurassic Park game to show to Spielberg and the co-presidents of Universal. He was also asked to create a trailer to show to Spielberg, a task that made Blackley want to vomit.

“I wrote a story about dinosaurs on Isla Sorna and the research sites escaping, and about how humans had to come to terms with the original owners of the planet,” Blackley said. “My thesis was that audiences wanted to KNOW the dinosaurs more than to kill them. Not monsters. Earthlings. And with the help of incredibly talented artists and coders, we made a game design, an art design, and a story Bible. We called it Jurassic World. And we made the trailer. It was leaked long ago, and people were very confused by it.”

You can watch the pitch trailer below.

FanDuel named Operator of the Year at EGR Awards; named the exclusive provider of sports odds for the Associated Press

FanDuel is on a roll! The gaming company has recently announced the Operator of the Year during the EGR awards and recently gained a new partnership deal with the Associated Press (AP). The operator continues to expand its horizons, offering players quality content and services in the United States.

EGR Awards

During the recent EGR North America Virtual Awards 2021, FanDuel was named the Operator of the Year. The company was called a leading operator within the United States market during the awards ceremony and considered a stand-out in key markets.

The award was given to FanDuel for their outstanding operations in the nation. The company was recognized for its growth across the board, as well as commitments to media growth as well as responsible gaming. FanDuel sets the bar when it comes to quality operations and industry responsibility.

Associated Press Deal

The FanDuel Group also just recently announced a new deal with the Associated Press. The agreement will see the gaming company become the exclusive sports odds provider for the global sports report of the AP.

The terms of the deal will see the odds from FanDuel Sportsbook added to the daily sports odds fixtures of the AP, along with game previews. Additional sports stories will also include the data when odds are mentioned. For the AP, the brand will retain the editorial rights to any content published.

There are plans to integrate the widgets of FanDuel within the sports pages of the APNews site. The deal will also see content from FanDuel distributed across the AP wire. Barry Bedlan, the global director of text and new markets for AP’s product, commented on the new deal by stating:

“As sports betting becomes more commonplace, our customers are increasingly asking for this kind of information. It makes sense to work with one of the largest reputable sportsbooks in the United States to provide a consistent, credible reference point for AP and its customers.”

Now that the deal has been announced, the sports odds of FanDuel can already be seen across AP content.

New Sportsbooks

Along with winning awards and signing a new partnership deal, FanDuel has also been busy working on opening new sportsbooks. Back in March, the company announced a new facility opened in Bally’s Casino in Atlantic City. Soon after, FanDuel launched a spot at the former Fairmount Park Racetrack. The new venue is titled FanDuel Sportsbook & Horse Racing.

Both properties are doing well, offering players many great options when it comes to sports betting. The locations launched just in time for March Madness, providing players with access to premium options for the NCAA tournament games.

Skywind Group advances global expansion via Groove Gaming partnership agreement

In a move that further advances its global expansion effort, Isle of Man-based B2B software provider Skywind Group has partnered with fast-growing aggregator Groove Gaming.Come from Online Betting Site

The new alliance will see the Dutch aggregator‘s games catalog, which boasts more than 5,000 games comprised of slots, online casino, live casino, poker, table games, and the recently added Real Casino, from over 60 leading providers, infused with Skywind Group’s mobile-focused and regulated multi-product portfolio. Known for thinking outside the box in its game development, the Curaçao-headquartered studio’s portfolio boasts some of the industry’s most innovative games.

Extensive network:

Under the deal, Grove Gaming’s vast operator network will gain access to an enhanced casino product for the entirety of their primary markets including more than 300 premium titles, as well as player engagement tools to boost gameplay and fuel entertainment value.

Commenting on the collaboration in a recent press release, Managing Director for Skywind Group, Oren Cohen Shwartz said partnering with “dynamic aggregators” like Groove Gaming is another step in the company’s “journey to global distribution.” He added that the partnership enables it to “plug into an unrivalled ecosystem of operators and to rapidly realise low-hanging fruit.”

Skywind games such as Cheshire Wild, Buffalo Lightning, Inca Jackpot, Exposition, The Karate Kid, Joker’s Luck, Viva Fruit Vegas, Aztec Respin, Big Buffalo, Wild Five, Royal Rings, and Super Lion, in addition to others, have caught the attention of players and will now be available to the aggregator’s stable of operators. Groove Gaming’s operator network will additionally have access to “next-generation” gaming such as the Asian-themed, Dragon Dozer, released in June 2019, and FlyJet, which was launched the same year.

Quality offering:

All of the real money online casino and social games developer’s high-performance gaming content feature quality graphics, innovative maths models, and a range of bonus tools, making for a fully immersable experience. Included in Skywind‘s player engagement tools are in-game tournaments, shared wins and time-and-amount-based jackpots, along with the revolutionary reward system, bonus coins.

For its part, Groove Gaming Chief Operating Officer Yahale Meltzer referred to Skywind Group as a “cutting-edge studio,” the kind that “fits snugly into our content platform and are the kind of company that will help define this decade in the igaming industry.” The COO went on to say that they are “delighted” to have secured the “high-tech caisno software” for its stable of operators “bursting with such amazing titles.”

Groove Gaming is lauded as being one of the leading one-stop shops for online casino content and is dedicated to rapidly providing operators with access to fresh content based on its proprietary plug-and-play format, combined with best-in-class technology.

Operator partners:

More than 50 top-tier operators including but not limited to BetConstruct, Max Entertainment, Quickfire, Alea, QTech, Hub88, ProgressPlay, GoBet, Digitain, iGP, and EveryMatrix, call the company their aggregator of choice, with gaming content aggregation platform InfinGame being one of the most recent additions to the prestigious network.

Last month, Groove Gaming added Malta-based mobile-first games provider Hacksaw Gaming to its game aggregation platform.

Push Gaming adds another tier-one partner via ComeOn Group content distribution agreement

After recently signing a major deal with Scientific Games, B2B gaming supplier Push Gaming has partnered with ComeOn Group, with the new content distribution agreement further expanding its European footprint.

The collaboration will see Push’s player-first titles made available to the iGaming operator’s players throughout regulated markets such as Germany, where the New State Treaty on Gambling (GluNeuRStV) permitting nationwide online gaming came into effect on July 1, 2021, Sweden and other Scandinavian countries.

Players in the operator‘s licensed territories will now be able to experience popular games like Bison Battle, Fire Hopper, Jammin’ Jars 2, the hit sequel to the original released in 2018, which increases the max win from 20,000x to 50,000x, and the highly anticipated Big Bamboo, set to be released on March 3rd.

Delighted to be able to offer their players the quality of games that Push provides, Cristiano Blanco, Chief Product Officer for ComeOn Group, explained…

“Its success as a studio reflects our own growth and with games like the Jammin’ Jars series, Razor Shark and its upcoming titles, we’re really looking forward to the level of content we’re going to be able to showcase with such a player-first provider.”

Off and running:

The agreement with the company that operates with more than a dozen brands on its proprietary platform is the most recent in a series of  “high profile” partnerships announced by Push in the first weeks of the new year, including 32Red and 888.

Using a company blog to also comment on the new partnership, Fiona Hickey, Head of Sales for Push Gaming said…

“It’s been a busy first few weeks of the year for our European growth and we’re certainly not stopping here!

Maintaining this momentum and replicating it in other major global territories is key for our growth plans this year and with the success we’re enjoying with our games we’re excited at the prospects for 2022.”Come from Online Betting Site

Scientific Games tie-up:

As mentioned, the latest deal follows Push’s partnership agreement with Las Vegas-based gambling company, Scientific Games, in a deal giving it access to key strategic operators.

Sweden and the United Kingdom are reportedly among two of the key regions the new alliance will see the B2B gaming supplier boost its tier-one profile. Additionally, the deal provides Push with access to regulated markets around the globe including the United States and Canada in North America. The two markets have been targeted by the provider as “market fit” for its premium quality casino games and future growth.

The deal follows a wildly successful 2021 for the London-headquartered slot games innovator, having been recognized by industry leaders at the 2021 SiGMA Europe Awards and walking away with the Game of the Year title. The firm has also seen substantial growth after the acquisition of its MGA and UKGC-licensed platform in 2020.

Founded in 2010, Push Gaming has cemented itself as one of the most entertaining player-first providers in the industry and is represented well across Europe’s key regulated markets with Betsson, the Rank Group, Entain, LeoVegas, Casumo and 888 Holdings. Throughout the new year, the company plans to continue to enter into even more global jurisdictions with its tier-one partners.

Ownership Interests of the Bally’s Chicago to the Chicago Residents

Bally’s Corporation, an industry giant, released the information about the draft registration statement on Form S-1 with the Securities and Exchange Commission. The draft is confidentially submitted, and it is related to the planned Bally’s resort and casino in Chicago, precisely, its ownership interests. The statement is related to the proposed initial public offering of Illinois casino.

The ownership interests of the Chicago residents:

Chicago’s residents will be able to get a stake in the ownership of the casino, according to the Host Community Agreement that had been signed between the city and Bally’s Chicago. The qualification requirements, among other things, included the ownership interests of the city’s residents.

However, additional details such as the price range, the number of interests, and the terms under which the interests will be signed are still unknown. It is expected that the solution that both parties can agree on will be found in the initial public offering, which is planned to be scheduled after the review process is completed. 

It’s still unclear if Bally’s plans on any transactions related to its new casino’s ownership interests, and the company doesn’t want to comment anything about it before the details are determined. 

Any mention of the possibility of buying any securities at the casino can’t be found in the press release. 

However, the included parties can’t decide anything upon the selling or buying of the ownership interests without consulting the registration requirements that are issued by the Securities Act of 1993, which is prescribed by the Rule 135 of the same Act. 

Bally’s – growing industry giant:

Bally’s Corporation is currently one of the leaders in the industry in the U.S. market. The company’s Online Sports Betting and iGaming offerings made a huge impact on the industry, and its omni channel presence grew the company to the position of the industry giant.

The company currently possesses 15 casinos in 10 U.SVenir de Tragamonedas Gratis Online. states, as well as the famous horse racetrack in Colorado. It also obtained 18 OSB licenses in various states.

The owner of Bally’s Casino is the former Gamesys Group, now called Bally’s Interactive International, a well-known company in the online gaming industry, along with Bally Bet, a famous sports betting platform, and Bally Casino, a popular platform that offers various iCasino services.

The Bally’s Casino currently provides about 10.500 people with jobs. The company’s casinos feature about 15.000 slot machines, approximately 600 table games, and about 5.300 rooms for guests that want to stay the night in its luxurious hotels.

The most recent additions to the Bally’s family are a new temporary facility in Chicago, as well as the building in State College in Pennsylvania, which will be located near the Nittany Mall. After these casinos open, the company will be in charge of 17 casinos in 11 states.